(set: $wrongTurns to 0)
You wake up in a study carrel, surrounded by scattered books and notes. A note catches your eye, "Ancient texts hold the key." You stand up, ready to explore. [[Go to the Main Library Floor|Main Library Floor]]You step into the Main Library Floor, the heart of the library. You see several sections: Ancient Texts, Fiction, Mystery, Sci-fi, Horror, Children's Books, and the Librarian's Desk. Where do you want to go?
[[Ancient Texts Section|Ancient Texts]]
[[Fiction Section|Fiction]]
[[Mystery Section|Mystery]]
[[Sci-fi Section|Sci-fi]]
[[Horror Section|Horror]]
[[Children's Section|Children]]
[[Librarian's Desk|Librarian's Desk]]
You're in the Ancient Texts Section. Among the dusty scrolls and old books, a particular tome catches your attention. It contains a riddle: "Where truth hides in made-up lives, there you'll find a surprising prize."
[[Go back to the Main Library Floor|Main Library Floor]]
(set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
You are surrounded by shelves full of novels and stories. However, nothing seems unusual or out of place. Perhaps you're not ready for this section yet.
[[Go back to the Main Library Floor|Main Library Floor]]
Remembering the riddle, you examine the books more closely. A particular book with an intriguing cover catches your attention. Inside, you find a hollowed-out space with a key! This must be for the Librarian's Desk.
[[Go back to the Main Library Floor with the key|Main Library Floor with Key]](set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
A ghostly figure appears and scares you. You run back to the safety of the Main Library Floor.
[[Go back to the Main Library Floor|Main Library Floor]]
(set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
As you enter the Sci-fi Section, you suddenly find yourself caught in a temporal loop and back at the entrance of the Main Library Floor.
[[Go back to the Main Library Floor|Main Library Floor]]
(set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
A shadowy figure appears and frightens you. You quickly return to the Main Library Floor.
[[Go back to the Main Library Floor|Main Library Floor]]
(set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
Suddenly, you are turned into a child and realize you can't continue in this state. You go back to the Main Library Floor and regain your normal age.
[[Go back to the Main Library Floor|Main Library Floor]]
(set: $wrongTurns to it + 1)
(if: $wrongTurns is 3)[(goto: "Negative Ending")]
You unlock the desk drawer with the key and find a map of a secret passage in the Ancient Texts Section.
[[Go to the Secret Passage|Secret Passage]]
You unlock the desk drawer with the key and find a map of a secret passage in the Ancient Texts Section.
[[Go to the Secret Passage|Secret Passage]]
You find a hidden passage behind a bookshelf in the Ancient Texts Section. It leads to a hidden chamber.
[[Enter the Hidden Chamber|Hidden Chamber]]
Inside the Hidden Chamber, you find a book on a pedestal, glowing with a mysterious light. As you open it, the enchantment breaks, and the library returns to normal. You've found the exit!
[[Exit the library - you've won!|Positive Ending]]
You step outside into the cool night air, finally free from the enchanted library. You've made it! As the sun begins to rise, you can't help but smile at the adventure you've had. What a night! The end.
[[Play Again|Study Carrel]]
As you make yet another wrong turn, the library seems to close in around you. The enchantment is too strong and, with a sinking feeling, you realize you've become a permanent resident of the enchanted library, doomed to wander its halls forever. The end.
[[Try Again|Study Carrel]]